Adam Oresten
Career Summary
I am a Technical Animator with over a decade of experience building tools, rigs, and animation pipelines for AAA games, from motion capture and character rigging through to engine export. I collaborate across art, animation, and engineering, working with props, vehicle, and character art teams, gameplay and cinematic animation teams, and rendering and core engine teams.
At Bohemia Interactive, I built animation tools and pipelines for DayZ’s 1.0 release, maintained the player animation state machine, and directed motion capture sessions. On Vigor, I led R&D on character implementation in engine.
At Rocksteady Studios, I rigged characters including Harley Quinn and Captain Boomerang for Suicide Squad: Kill The Justice League, and built tools connecting Maya, MotionBuilder, and Unreal, including a universal retargeting tool and a facial skinning decomposition pipeline I made 20x faster. As Lead Technical Animator, I managed and mentored the team and set the direction for our rigging and animation pipelines.
Work Experience
- Advanced Technical Animator 01/2026 - Present
- Lead Technical Animator 02/2024 - 01/2026
- Senior Technical Animator 01/2023 - 02/2024
- Technical Animator 06/2019 - 12/2022
Suicide Squad: Kill The Justice League
- Led and managed the technical animation team, including mentoring, onboarding, and interviewing new hires
- Planned and scheduled technical animation work, providing estimates and tracking milestone deliverables
- Set the technical direction and standards for rigging and animation pipelines
- Served as the main technical animation contact for other departments and outsource partners
- Developed a non-destructive MotionBuilder animation export pipeline for complex scene workflows
- Maintained and expanded MotionBuilder scene management tools, including asset versioning and scene metadata packaging
- Built a universal retargeting tool for MotionBuilder, supporting animation transfer across custom and HIK rigs
- Implemented per-asset skeleton serialization and deserialization to speed up skinning and rigging processes
- Built facial accessory rigging toolkit based on a proxy mesh process to deliver high quality assets with minimal clipping against facial rigs
- Refactored complex facial rig skinning decomposition pipeline in under a month while improving processing speed by 20x
- Built an automated Metashape photogrammetry processing pipeline integrated with TeamCity
- Rigged and skinned numerous high-quality DC characters, including Harley Quinn and Captain Boomerang
- Technical Animator 01/2017 - 06/2019
- Junior Technical Animator 09/2015 - 01/2017
DayZ
- Developed animation tools and defined pipelines for in-game and cinematic workflows
- Created and maintained the player animation state machine, regularly refining state behavior and blending
- Worked with animators, sound designers, and technical designers to identify workflow bottlenecks and build tools and processes to solve them
- Directed motion capture sessions for gameplay animation capture
- Built weapon rigs for a variety of firearms used in-game
- Produced gameplay animations through both motion capture data cleanup and keyframe animation
Vigor
- Led R&D efforts for character implementation workflows in engine
- Rigged and implemented character and weapon assets for gameplay and cinematics
- Researched and established workflows for cinematic trailer production
Skills & Tools
Languages
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Python (Proficient)
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C# (Competent)
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C++ (Competent)
Software
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Maya (Proficient)
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MotionBuilder (Proficient)
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3ds Max (Proficient)
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Houdini (Competent)
Engines
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Unreal Engine 4 & 5 (Proficient)
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Unity (Competent)
Others
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Pipeline & Scripting: PySide2/PySide6 (Qt), NumPy/SciPy, Python testing, batch & headless processing
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DCC APIs: OpenMaya 2.0, pyfbsdk, FBX SDK
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Unreal: Python, Blueprints, Control Rig, IK Retargeter
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Rigging & Animation: HumanIK, skinning decomposition
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Photogrammetry: Agisoft Metashape
Education
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Bachelor of Creative TechnologiesMedia Design School2012 - 2015
Language
- Swedish (Native)
- English (Fluent)
Interests
- Dungeons & Dragons
- Baking
- Weightlifting
- Warhammer 40k

